A 3D Game Tool for Mobile Networks Planning
In this work, we show the concept of serious game applied to a 3D game for mobile planning. We combine the use of a traditional planning tool with a 3D game engine, representing propagation models as "avatars". The tool allows to execute an initial planning and also to "play" a g...
- Autores:
-
Navarro Cadavid, Andres
Madriñán, Patricia
Pradilla, Juan Vicente
- Tipo de recurso:
- http://purl.org/coar/resource_type/c_c94f
- Fecha de publicación:
- 2010
- Institución:
- Universidad ICESI
- Repositorio:
- Repositorio ICESI
- Idioma:
- eng
- OAI Identifier:
- oai:repository.icesi.edu.co:10906/82830
- Acceso en línea:
- http://ieeexplore.ieee.org/document/5429990/
http://repository.icesi.edu.co/biblioteca_digital/handle/10906/82830
http://dx.doi.org/10.1109/eLmL.2010.34
- Palabra clave:
- Animación en 3D
Juegos
Modelos de propagación
Dispositivos móviles
Redes móviles
Ingeniería de sistemas y comunicaciones
Telecomunicaciones
Systems engineering
Telecommunication
- Rights
- openAccess
- License
- https://creativecommons.org/licenses/by-nc-nd/4.0/
Summary: | In this work, we show the concept of serious game applied to a 3D game for mobile planning. We combine the use of a traditional planning tool with a 3D game engine, representing propagation models as "avatars". The tool allows to execute an initial planning and also to "play" a game according to "missions" like perform a planning with a coverage objective. |
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