A 3D Game Tool for Mobile Networks Planning

In this work, we show the concept of serious game applied to a 3D game for mobile planning. We combine the use of a traditional planning tool with a 3D game engine, representing propagation models as "avatars". The tool allows to execute an initial planning and also to "play" a g...

Full description

Autores:
Navarro Cadavid, Andres
Madriñán, Patricia
Pradilla, Juan Vicente
Tipo de recurso:
http://purl.org/coar/resource_type/c_c94f
Fecha de publicación:
2010
Institución:
Universidad ICESI
Repositorio:
Repositorio ICESI
Idioma:
eng
OAI Identifier:
oai:repository.icesi.edu.co:10906/82830
Acceso en línea:
http://ieeexplore.ieee.org/document/5429990/
http://repository.icesi.edu.co/biblioteca_digital/handle/10906/82830
http://dx.doi.org/10.1109/eLmL.2010.34
Palabra clave:
Animación en 3D
Juegos
Modelos de propagación
Dispositivos móviles
Redes móviles
Ingeniería de sistemas y comunicaciones
Telecomunicaciones
Systems engineering
Telecommunication
Rights
openAccess
License
https://creativecommons.org/licenses/by-nc-nd/4.0/
Description
Summary:In this work, we show the concept of serious game applied to a 3D game for mobile planning. We combine the use of a traditional planning tool with a 3D game engine, representing propagation models as "avatars". The tool allows to execute an initial planning and also to "play" a game according to "missions" like perform a planning with a coverage objective.