Serious games: Between training and entertainment
The game industry has suffered an impressive explosion of popularity, becoming the largest entertainment industry in the world. Games have become a sophisticated extension of the reality and an interesting way for complementing human mind utopias. Training software allows the trainee to immerse in q...
- Autores:
-
Pradilla, Juan Vicente
Navarro Cadavid, Andres
Madriñán, Patricia
- Tipo de recurso:
- http://purl.org/coar/resource_type/c_c94f
- Fecha de publicación:
- 2011
- Institución:
- Universidad ICESI
- Repositorio:
- Repositorio ICESI
- Idioma:
- eng
- OAI Identifier:
- oai:repository.icesi.edu.co:10906/82861
- Acceso en línea:
- http://repository.icesi.edu.co/biblioteca_digital/handle/10906/82861
- Palabra clave:
- Juegos con computador
Juegos interactivos
Juegos por Internet
Juegos educativos
Ingeniería de sistemas y comunicaciones
Systems engineering
- Rights
- openAccess
- License
- https://creativecommons.org/licenses/by-nc-nd/4.0/
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Pradilla, Juan VicenteNavarro Cadavid, AndresMadriñán, Patriciaanavarro@icesi.edu.coFrancia de Lat: 46 00 00 N degrees minutes Lat: 46.0000 decimal degrees Long: 002 00 00 E degrees minutes Long: 2.0000 decimal degrees2018-02-19T15:43:05Z2018-02-19T15:43:05Z2011-02-23978161208120523084367http://repository.icesi.edu.co/biblioteca_digital/handle/10906/82861instname: Universidad Icesireponame: Biblioteca Digitalrepourl: https://repository.icesi.edu.co/The game industry has suffered an impressive explosion of popularity, becoming the largest entertainment industry in the world. Games have become a sophisticated extension of the reality and an interesting way for complementing human mind utopias. Training software allows the trainee to immerse in quasi-real controlled situations that could be measured by trainers. In this work we discuss the duality existing between the training based on a serious game and a simple game, based on state of the art technologies. Then we show a training system for telecommunications technicians based on a combination between serious games and "traditional" e-learning platform.72 - 75 páginasDigitalapplication/pdfeng3rd International Conference on Mobile, Hybrid, and On-Line Learning, eL and mL - 2011EL AUTOR, expresa que la obra objeto de la presente autorización es original y la elaboró sin quebrantar ni suplantar los derechos de autor de terceros, y de tal forma, la obra es de su exclusiva autoría y tiene la titularidad sobre éste. PARÁGRAFO: en caso de queja o acción por parte de un tercero referente a los derechos de autor sobre el artículo, folleto o libro en cuestión, EL AUTOR, asumirá la responsabilidad total, y saldrá en defensa de los derechos aquí autorizados; para todos los efectos, la Universidad Icesi actúa como un tercero de buena fe. Esta autorización, permite a la Universidad Icesi, de forma indefinida, para que en los términos establecidos en la Ley 23 de 1982, la Ley 44 de 1993, leyes y jurisprudencia vigente al respecto, haga publicación de este con fines educativos Todo persona que consulte ya sea la biblioteca o en medio electrónico podrá copiar apartes del texto citando siempre la fuentes, es decir el título del trabajo y el autor.https://creativecommons.org/licenses/by-nc-nd/4.0/info:eu-repo/semantics/openAccessAtribuci�n-NoComercial-SinDerivadas 4.0 Internacional (CC BY-NC-ND 4.0)http://purl.org/coar/access_right/c_abf2Juegos con computadorJuegos interactivosJuegos por InternetJuegos educativosIngeniería de sistemas y comunicacionesSystems engineeringSerious games: Between training and entertainmentinfo:eu-repo/semantics/conferenceObjecthttp://purl.org/coar/resource_type/c_c94fDocumento de conferenciainfo:eu-repo/semantics/publishedVersionhttp://purl.org/coar/version/c_970fb48d4fbd8a85Comunidad Universidad Icesi – InvestigadoresFacultad de IngenieríaIngeniería TelemáticaDepartamento Académico de Tecnologías de Información y Comunicaciones (TICs)FranciaORIGINALdocumento.htmldocumento.htmltext/html407http://repository.icesi.edu.co/biblioteca_digital/bitstream/10906/82861/1/documento.html89bf5941514d5a873a2df7a3db8b1956MD5110906/82861oai:repository.icesi.edu.co:10906/828612018-10-19 10:24:24.87Biblioteca Digital - Universidad icesicdcriollo@icesi.edu.co |
dc.title.eng.fl_str_mv |
Serious games: Between training and entertainment |
title |
Serious games: Between training and entertainment |
spellingShingle |
Serious games: Between training and entertainment Juegos con computador Juegos interactivos Juegos por Internet Juegos educativos Ingeniería de sistemas y comunicaciones Systems engineering |
title_short |
Serious games: Between training and entertainment |
title_full |
Serious games: Between training and entertainment |
title_fullStr |
Serious games: Between training and entertainment |
title_full_unstemmed |
Serious games: Between training and entertainment |
title_sort |
Serious games: Between training and entertainment |
dc.creator.fl_str_mv |
Pradilla, Juan Vicente Navarro Cadavid, Andres Madriñán, Patricia |
dc.contributor.author.spa.fl_str_mv |
Pradilla, Juan Vicente Navarro Cadavid, Andres Madriñán, Patricia |
dc.subject.spa.fl_str_mv |
Juegos con computador Juegos interactivos Juegos por Internet Juegos educativos Ingeniería de sistemas y comunicaciones |
topic |
Juegos con computador Juegos interactivos Juegos por Internet Juegos educativos Ingeniería de sistemas y comunicaciones Systems engineering |
dc.subject.eng.fl_str_mv |
Systems engineering |
description |
The game industry has suffered an impressive explosion of popularity, becoming the largest entertainment industry in the world. Games have become a sophisticated extension of the reality and an interesting way for complementing human mind utopias. Training software allows the trainee to immerse in quasi-real controlled situations that could be measured by trainers. In this work we discuss the duality existing between the training based on a serious game and a simple game, based on state of the art technologies. Then we show a training system for telecommunications technicians based on a combination between serious games and "traditional" e-learning platform. |
publishDate |
2011 |
dc.date.issued.none.fl_str_mv |
2011-02-23 |
dc.date.accessioned.none.fl_str_mv |
2018-02-19T15:43:05Z |
dc.date.available.none.fl_str_mv |
2018-02-19T15:43:05Z |
dc.type.eng.fl_str_mv |
info:eu-repo/semantics/conferenceObject |
dc.type.coar.none.fl_str_mv |
http://purl.org/coar/resource_type/c_c94f |
dc.type.local.spa.fl_str_mv |
Documento de conferencia |
dc.type.version.eng.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.coarversion.none.fl_str_mv |
http://purl.org/coar/version/c_970fb48d4fbd8a85 |
format |
http://purl.org/coar/resource_type/c_c94f |
status_str |
publishedVersion |
dc.identifier.isbn.none.fl_str_mv |
9781612081205 |
dc.identifier.issn.none.fl_str_mv |
23084367 |
dc.identifier.uri.none.fl_str_mv |
http://repository.icesi.edu.co/biblioteca_digital/handle/10906/82861 |
dc.identifier.instname.none.fl_str_mv |
instname: Universidad Icesi |
dc.identifier.reponame.none.fl_str_mv |
reponame: Biblioteca Digital |
dc.identifier.repourl.none.fl_str_mv |
repourl: https://repository.icesi.edu.co/ |
identifier_str_mv |
9781612081205 23084367 instname: Universidad Icesi reponame: Biblioteca Digital repourl: https://repository.icesi.edu.co/ |
url |
http://repository.icesi.edu.co/biblioteca_digital/handle/10906/82861 |
dc.language.iso.eng.fl_str_mv |
eng |
language |
eng |
dc.relation.ispartof.eng.fl_str_mv |
3rd International Conference on Mobile, Hybrid, and On-Line Learning, eL and mL - 2011 |
dc.rights.uri.none.fl_str_mv |
https://creativecommons.org/licenses/by-nc-nd/4.0/ |
dc.rights.accessrights.eng.fl_str_mv |
info:eu-repo/semantics/openAccess |
dc.rights.license.none.fl_str_mv |
Atribuci�n-NoComercial-SinDerivadas 4.0 Internacional (CC BY-NC-ND 4.0) |
dc.rights.coar.none.fl_str_mv |
http://purl.org/coar/access_right/c_abf2 |
rights_invalid_str_mv |
https://creativecommons.org/licenses/by-nc-nd/4.0/ Atribuci�n-NoComercial-SinDerivadas 4.0 Internacional (CC BY-NC-ND 4.0) http://purl.org/coar/access_right/c_abf2 |
eu_rights_str_mv |
openAccess |
dc.format.extent.none.fl_str_mv |
72 - 75 páginas |
dc.format.medium.spa.fl_str_mv |
Digital |
dc.format.mimetype.eng.fl_str_mv |
application/pdf |
dc.coverage.spatial.eng.fl_str_mv |
Francia de Lat: 46 00 00 N degrees minutes Lat: 46.0000 decimal degrees Long: 002 00 00 E degrees minutes Long: 2.0000 decimal degrees |
dc.publisher.faculty.spa.fl_str_mv |
Facultad de Ingeniería |
dc.publisher.program.spa.fl_str_mv |
Ingeniería Telemática |
dc.publisher.department.spa.fl_str_mv |
Departamento Académico de Tecnologías de Información y Comunicaciones (TICs) |
dc.publisher.place.spa.fl_str_mv |
Francia |
institution |
Universidad ICESI |
bitstream.url.fl_str_mv |
http://repository.icesi.edu.co/biblioteca_digital/bitstream/10906/82861/1/documento.html |
bitstream.checksum.fl_str_mv |
89bf5941514d5a873a2df7a3db8b1956 |
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MD5 |
repository.name.fl_str_mv |
Biblioteca Digital - Universidad icesi |
repository.mail.fl_str_mv |
cdcriollo@icesi.edu.co |
_version_ |
1814094902110191616 |