Serious games: Between training and entertainment

The game industry has suffered an impressive explosion of popularity, becoming the largest entertainment industry in the world. Games have become a sophisticated extension of the reality and an interesting way for complementing human mind utopias. Training software allows the trainee to immerse in q...

Full description

Autores:
Pradilla, Juan Vicente
Navarro Cadavid, Andres
Madriñán, Patricia
Tipo de recurso:
http://purl.org/coar/resource_type/c_c94f
Fecha de publicación:
2011
Institución:
Universidad ICESI
Repositorio:
Repositorio ICESI
Idioma:
eng
OAI Identifier:
oai:repository.icesi.edu.co:10906/82861
Acceso en línea:
http://repository.icesi.edu.co/biblioteca_digital/handle/10906/82861
Palabra clave:
Juegos con computador
Juegos interactivos
Juegos por Internet
Juegos educativos
Ingeniería de sistemas y comunicaciones
Systems engineering
Rights
openAccess
License
https://creativecommons.org/licenses/by-nc-nd/4.0/
Description
Summary:The game industry has suffered an impressive explosion of popularity, becoming the largest entertainment industry in the world. Games have become a sophisticated extension of the reality and an interesting way for complementing human mind utopias. Training software allows the trainee to immerse in quasi-real controlled situations that could be measured by trainers. In this work we discuss the duality existing between the training based on a serious game and a simple game, based on state of the art technologies. Then we show a training system for telecommunications technicians based on a combination between serious games and "traditional" e-learning platform.