Game engines ray-tracing models for indoor channel modeling

This paper investigates the use of a full 3D ray-tracing system based on Game Engine for the prediction of channel parameters in indoor using frequencies lower than usual. We explore the modeling of indoor channel for Digital TV frequencies and analyze the behavior of material on such low frequencie...

Full description

Autores:
Navarro Cadavid, Andres
Cardona, Narcis
Guevara, Dinael
Tipo de recurso:
http://purl.org/coar/resource_type/c_c94f
Fecha de publicación:
2014
Institución:
Universidad ICESI
Repositorio:
Repositorio ICESI
Idioma:
eng
OAI Identifier:
oai:repository.icesi.edu.co:10906/82846
Acceso en línea:
http://ieeexplore.ieee.org/lpdocs/epic03/wrapper.htm?arnumber=6904908
http://repository.icesi.edu.co/biblioteca_digital/handle/10906/82846
http://dx.doi.org/10.1109/APS.2014.6904908
Palabra clave:
Modelado
Conductividad
Rayos
Ingeniería de sistemas y comunicaciones
Telecomunicaciones
3D
Systems engineering
Rights
openAccess
License
https://creativecommons.org/licenses/by-nc-nd/4.0/
Description
Summary:This paper investigates the use of a full 3D ray-tracing system based on Game Engine for the prediction of channel parameters in indoor using frequencies lower than usual. We explore the modeling of indoor channel for Digital TV frequencies and analyze the behavior of material on such low frequencies and how the frequencies affect the constitutive parameters of materials in the scenario. Because of the environment used for experimentation, the number of rays is very high and the number of interactions is higher than usual. We show results of the ray tracing model compared with measurements of delay spread at 594MHz.