Sistema que facilita la autonomía de los estudiantes de pregrado en entornos virtuales de educación universitaria.

Purpose - The purpose of this project is to increase the autonomy of undergraduate students who take classes virtually through a platform that encourages interaction, collaboration and motivation among users. Currently, new technologies have emerged as support elements within the learning process, e...

Full description

Autores:
Renjifo Velarde, María Alejandra
Gil Raigoso, Juan Sebastian
Tipo de recurso:
Trabajo de grado de pregrado
Fecha de publicación:
2020
Institución:
Universidad ICESI
Repositorio:
Repositorio ICESI
Idioma:
spa
OAI Identifier:
oai:repository.icesi.edu.co:10906/87442
Acceso en línea:
http://repository.icesi.edu.co/biblioteca_digital/handle/10906/87442
http://biblioteca2.icesi.edu.co/cgi-olib?oid=325753
Palabra clave:
Autonomía
Aprendizaje activo
Realidad virtual
Motivación
Gamificación
Educación virtual
Herramienta tecnológica
Herramienta pedagógica
Trabajos de grado
Departamento de Diseño
Diseño Industrial
Rights
License
https://creativecommons.org/licenses/by-nc-nd/4.0/
id ICESI2_5ce84827aa355e0e3caf7fae117cc443
oai_identifier_str oai:repository.icesi.edu.co:10906/87442
network_acronym_str ICESI2
network_name_str Repositorio ICESI
repository_id_str
dc.title.spa.fl_str_mv Sistema que facilita la autonomía de los estudiantes de pregrado en entornos virtuales de educación universitaria.
title Sistema que facilita la autonomía de los estudiantes de pregrado en entornos virtuales de educación universitaria.
spellingShingle Sistema que facilita la autonomía de los estudiantes de pregrado en entornos virtuales de educación universitaria.
Autonomía
Aprendizaje activo
Realidad virtual
Motivación
Gamificación
Educación virtual
Herramienta tecnológica
Herramienta pedagógica
Trabajos de grado
Departamento de Diseño
Diseño Industrial
title_short Sistema que facilita la autonomía de los estudiantes de pregrado en entornos virtuales de educación universitaria.
title_full Sistema que facilita la autonomía de los estudiantes de pregrado en entornos virtuales de educación universitaria.
title_fullStr Sistema que facilita la autonomía de los estudiantes de pregrado en entornos virtuales de educación universitaria.
title_full_unstemmed Sistema que facilita la autonomía de los estudiantes de pregrado en entornos virtuales de educación universitaria.
title_sort Sistema que facilita la autonomía de los estudiantes de pregrado en entornos virtuales de educación universitaria.
dc.creator.fl_str_mv Renjifo Velarde, María Alejandra
Gil Raigoso, Juan Sebastian
dc.contributor.advisor.none.fl_str_mv Naranjo Cadena, Andrés Felipe
dc.contributor.author.none.fl_str_mv Renjifo Velarde, María Alejandra
Gil Raigoso, Juan Sebastian
dc.contributor.role.none.fl_str_mv Asesor Tesis
dc.subject.none.fl_str_mv Autonomía
Aprendizaje activo
Realidad virtual
Motivación
Gamificación
Educación virtual
Herramienta tecnológica
Herramienta pedagógica
Trabajos de grado
Departamento de Diseño
Diseño Industrial
topic Autonomía
Aprendizaje activo
Realidad virtual
Motivación
Gamificación
Educación virtual
Herramienta tecnológica
Herramienta pedagógica
Trabajos de grado
Departamento de Diseño
Diseño Industrial
description Purpose - The purpose of this project is to increase the autonomy of undergraduate students who take classes virtually through a platform that encourages interaction, collaboration and motivation among users. Currently, new technologies have emerged as support elements within the learning process, even creating new learning methods such as e-learning. These new ways of learning are consolidated as strategies that can solve current problems in education, such as physical barriers and global access to knowledge. However, due to the little change that education has had and the lack of adaptation processes, students and teachers have had a hard time adapting and using these new technologies. Therefore, this project investigates the main problems of virtual education, such as the lack of autonomy and engagement in platforms, to generate a system, using virtual reality, that creates an interactive, collaborative and gamification-based ecosystem for the future of education...Curve. Design/methodology/approach - The project was divided into 2 stages. During the first stage, a theoretical framework, interviews with professors and a focus group with university students were carried out to determine the main problems of virtual education and establish the focus of the research. Observations and analysis of a virtual class and a classroom lesson were also made to compare them and determine what were the benefits of each one, in order to apply them to the final solution. In the second stage, the scrum methodology (Denning, S., 2011) was used to make the minimum viable product of 2 prototypes: a web platform and a virtual reality interactive space. To evaluate these prototypes, usability tests were performed and autonomy was measured with the parameters of the IMI - Intrinsic Motivation Inventory - (Self Determination Theory, nd) using questionnaires with a Likert scale.
publishDate 2020
dc.date.available.none.fl_str_mv 2020-01-01
2021-07-24T07:31:10Z
dc.date.issued.none.fl_str_mv 2020-01-01
dc.date.accessioned.none.fl_str_mv 2021-07-24T07:31:10Z
dc.type.none.fl_str_mv info:eu-repo/semantics/bachelorThesis
dc.type.coarversion.fl_str_mv http://purl.org/coar/version/c_970fb48d4fbd8a85
dc.type.coar.none.fl_str_mv http://purl.org/coar/resource_type/c_7a1f
dc.type.local.none.fl_str_mv Trabajo de grado
format http://purl.org/coar/resource_type/c_7a1f
dc.identifier.other.none.fl_str_mv 325753
dc.identifier.uri.none.fl_str_mv http://repository.icesi.edu.co/biblioteca_digital/handle/10906/87442
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identifier_str_mv 325753
url http://repository.icesi.edu.co/biblioteca_digital/handle/10906/87442
http://biblioteca2.icesi.edu.co/cgi-olib?oid=325753
dc.language.iso.none.fl_str_mv spa
language spa
dc.rights.coar.fl_str_mv http://purl.org/coar/access_right/c_abf2
dc.rights.uri.none.fl_str_mv https://creativecommons.org/licenses/by-nc-nd/4.0/
dc.rights.license.none.fl_str_mv Atribución-NoComercial-SinDerivadas 4.0 Internacional (CC BY-NC-ND 4.0)
rights_invalid_str_mv https://creativecommons.org/licenses/by-nc-nd/4.0/
Atribución-NoComercial-SinDerivadas 4.0 Internacional (CC BY-NC-ND 4.0)
http://purl.org/coar/access_right/c_abf2
dc.format.extent.none.fl_str_mv 19 páginas
dc.format.medium.none.fl_str_mv Digital
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dc.coverage.spatial.none.fl_str_mv Cali de Lat: 03 24 00 N degrees minutes Lat: 3.4000 decimal degrees Long: 076 30 00 W degrees minutes Long: -76.5000 decimal degrees.
dc.publisher.none.fl_str_mv Universidad Icesi
dc.publisher.faculty.none.fl_str_mv Facultad de Ingeniería
dc.publisher.department.none.fl_str_mv Departamento de Diseño
dc.publisher.place.none.fl_str_mv Santiago de Cali
publisher.none.fl_str_mv Universidad Icesi
institution Universidad ICESI
bitstream.url.fl_str_mv http://repository.icesi.edu.co/biblioteca_digital/bitstream/10906/87442/1/TG02912.pdf
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repository.name.fl_str_mv Biblioteca Digital - Universidad icesi
repository.mail.fl_str_mv cdcriollo@icesi.edu.co
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spelling Naranjo Cadena, Andrés FelipeRenjifo Velarde, María AlejandraGil Raigoso, Juan SebastianAsesor TesisCali de Lat: 03 24 00 N degrees minutes Lat: 3.4000 decimal degrees Long: 076 30 00 W degrees minutes Long: -76.5000 decimal degrees.2021-07-24T07:31:10Z2020-01-012021-07-24T07:31:10Z2020-01-01325753http://repository.icesi.edu.co/biblioteca_digital/handle/10906/87442http://biblioteca2.icesi.edu.co/cgi-olib?oid=325753Purpose - The purpose of this project is to increase the autonomy of undergraduate students who take classes virtually through a platform that encourages interaction, collaboration and motivation among users. Currently, new technologies have emerged as support elements within the learning process, even creating new learning methods such as e-learning. These new ways of learning are consolidated as strategies that can solve current problems in education, such as physical barriers and global access to knowledge. However, due to the little change that education has had and the lack of adaptation processes, students and teachers have had a hard time adapting and using these new technologies. Therefore, this project investigates the main problems of virtual education, such as the lack of autonomy and engagement in platforms, to generate a system, using virtual reality, that creates an interactive, collaborative and gamification-based ecosystem for the future of education...Curve. Design/methodology/approach - The project was divided into 2 stages. During the first stage, a theoretical framework, interviews with professors and a focus group with university students were carried out to determine the main problems of virtual education and establish the focus of the research. Observations and analysis of a virtual class and a classroom lesson were also made to compare them and determine what were the benefits of each one, in order to apply them to the final solution. In the second stage, the scrum methodology (Denning, S., 2011) was used to make the minimum viable product of 2 prototypes: a web platform and a virtual reality interactive space. To evaluate these prototypes, usability tests were performed and autonomy was measured with the parameters of the IMI - Intrinsic Motivation Inventory - (Self Determination Theory, nd) using questionnaires with a Likert scale.19 páginasDigitalapplication/pdfspaUniversidad IcesiFacultad de IngenieríaDepartamento de DiseñoSantiago de CaliEL AUTOR, expresa que la obra objeto de la presente autorización es original y la elaboró sin quebrantar ni suplantar los derechos de autor de terceros, y de tal forma, la obra es de su exclusiva autoría y tiene la titularidad sobre éste. PARÁGRAFO: en caso de queja o acción por parte de un tercero referente a los derechos de autor sobre el artículo, folleto o libro en cuestión, EL AUTOR, asumirá la responsabilidad total, y saldrá en defensa de los derechos aquí autorizados; para todos los efectos, la Universidad Icesi actúa como un tercero de buena fe. Esta autorización, permite a la Universidad Icesi, de forma indefinida, para que en los términos establecidos en la Ley 23 de 1982, la Ley 44 de 1993, leyes y jurisprudencia vigente al respecto, haga publicación de este con fines educativos Todo persona que consulte ya sea la biblioteca o en medio electrónico podrá copiar apartes del texto citando siempre la fuentes, es decir el título del trabajo y el autor.https://creativecommons.org/licenses/by-nc-nd/4.0/Atribución-NoComercial-SinDerivadas 4.0 Internacional (CC BY-NC-ND 4.0)http://purl.org/coar/access_right/c_abf2AutonomíaAprendizaje activoRealidad virtualMotivaciónGamificaciónEducación virtualHerramienta tecnológicaHerramienta pedagógicaTrabajos de gradoDepartamento de DiseñoDiseño IndustrialSistema que facilita la autonomía de los estudiantes de pregrado en entornos virtuales de educación universitaria.info:eu-repo/semantics/bachelorThesishttp://purl.org/coar/resource_type/c_7a1fTrabajo de gradohttp://purl.org/coar/version/c_970fb48d4fbd8a85ORIGINALTG02912.pdfapplication/pdf1649923http://repository.icesi.edu.co/biblioteca_digital/bitstream/10906/87442/1/TG02912.pdf4849bbdfa16795d29065c83a45e57225MD5110906/87442oai:repository.icesi.edu.co:10906/874422021-07-27 09:09:39.002Biblioteca Digital - Universidad icesicdcriollo@icesi.edu.co