Using 3D game engines and GPU for ray launching based channel modeling in indoor

This paper investigates the use of a full 3D ray-launching system based on Game Engine and GPU for the prediction of channel parameters in indoor. We explore the behavior of the materials and the possible influence of objects external to the room where measurements were performed. We explore the mod...

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Autores:
Cardon, Narcis
Giménez, Jordi Joan
Guevara, Dinael
Navarro Cadavid, Andrés
31th URSI General Assembly and Scientific Symposium
Tipo de recurso:
http://purl.org/coar/resource_type/c_c94f
Fecha de publicación:
2014
Institución:
Universidad ICESI
Repositorio:
Repositorio ICESI
Idioma:
eng
OAI Identifier:
oai:repository.icesi.edu.co:10906/81971
Acceso en línea:
http://hdl.handle.net/10906/81971
http://dx.doi.org/10.1109/URSIGASS.2014.6929301
Palabra clave:
Televisión digital
3D
Sistemas de radio
Juegos
Robótica y control automático
Autonomous robots
Rights
openAccess
License
https://creativecommons.org/licenses/by-nc-nd/4.0/
Description
Summary:This paper investigates the use of a full 3D ray-launching system based on Game Engine and GPU for the prediction of channel parameters in indoor. We explore the behavior of the materials and the possible influence of objects external to the room where measurements were performed. We explore the modeling of indoor channel for Digital TV frequencies and analyze the behavior of material on such low frequencies and how the frequencies affect the constitutive parameters of materials in the scenario. Because of the environment used for experimentation, the number of rays is very high and the number of interactions is higher than usual. We show results of the ray tracing model compared with measurements of delay spread at 594MHz in a meeting room