(2014). Using 3D game engines and GPU for ray launching based channel modeling in indoor.
Chicago Style (17th ed.) CitationUsing 3D Game Engines and GPU for Ray Launching Based Channel Modeling in Indoor. 2014.
MLA (8th ed.) CitationUsing 3D Game Engines and GPU for Ray Launching Based Channel Modeling in Indoor. 2014.
Warning: These citations may not always be 100% accurate.