Children’s Imaginaries of Robots for Playing With

Children with severe motor impairment due to cerebral palsy have difculties engaging in play, although they want to play games that typically developing children play. The barriers imposed by motor impairments against engaging in play can be addressed through the use of robots. We aim to identify ho...

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Autores:
Ríos Rincón, Adriana Maria
Rodríguez Dueñas, William Ricardo
Quiroga Torres, Daniel Alejandro
Bohórquez, Andrés Felipe
Tipo de recurso:
Article of journal
Fecha de publicación:
2022
Institución:
Escuela Colombiana de Ingeniería Julio Garavito
Repositorio:
Repositorio Institucional ECI
Idioma:
eng
OAI Identifier:
oai:repositorio.escuelaing.edu.co:001/3244
Acceso en línea:
https://repositorio.escuelaing.edu.co/handle/001/3244
https://repositorio.escuelaing.edu.co/
Palabra clave:
Niños con discapacidades
Children with disabilities
Parálisis cerebral en niños
Cerebral palsied children
Daño cerebral - Pacientes - Rehabilitación
Brain damage - Patients - Rehabilitation
Juegos de simulación
Simulation games
Robot
Children
Physical disabilities
Cerebral Palsy
Play
Niños
Discapacidades físicas
Parálisis cerebral
Juego
Rights
closedAccess
License
http://purl.org/coar/access_right/c_14cb
Description
Summary:Children with severe motor impairment due to cerebral palsy have difculties engaging in play, although they want to play games that typically developing children play. The barriers imposed by motor impairments against engaging in play can be addressed through the use of robots. We aim to identify how children, who have extensive experience of play, imagine what a robot is and what features would make a robot good to play with. Using a qualitative description design, 19 children from urban and rural settings participated in focus groups to draw and talk about the robots they would like to exist. The data were coded and analyzed using a summative approach to content analysis. The fndings revealed that the children imagined that a good robot to play with is one that has an anthropomorphic appearance, is tough and strong, has controls, and that is able to move, grab, speak, and play popular children’s games. In particular, the girls imagined that robots should be able to express positive emotions towards children. Age, gender, culture, and the physical environment in which the children lived infuenced what they expected to fnd in a robot for playing with and how they imagined child–robot interactions.