Communication networks in common-pool resource games: field experimental evidence
We explore the role of communication networks and message types on behavior in a common pool resource game. In an artefactual field experiment, we introduce two network structures allowing participants to transmit non-binding suggestions to the other players with whom they were connected. We study t...
- Autores:
- Tipo de recurso:
- Fecha de publicación:
- 2015
- Institución:
- Universidad del Rosario
- Repositorio:
- Repositorio EdocUR - U. Rosario
- Idioma:
- eng
- OAI Identifier:
- oai:repository.urosario.edu.co:10336/26347
- Acceso en línea:
- https://doi.org/10.1016/j.jebo.2015.06.003
https://repository.urosario.edu.co/handle/10336/26347
- Palabra clave:
- Artefactual field experiment
Communication
Exogenous social networks
- Rights
- License
- Restringido (Acceso a grupos específicos)
Summary: | We explore the role of communication networks and message types on behavior in a common pool resource game. In an artefactual field experiment, we introduce two network structures allowing participants to transmit non-binding suggestions to the other players with whom they were connected. We study the effect of these networks on subjects’ payoffs. In a centralized network, “bad” (self-regarding) suggestions have a negative and permanent effect, whereas “good” (cooperative) suggestions have a null (or even negative) effect due to their limited credibility. In a decentralized network the positive effect of “good” suggestions is permanent (although smaller than in the centralized network), while “bad” suggestions have a more limited effect. Although allocation to positions in the network is exogenous, we find a positive correlation between network centrality and other-regarding behavior when transmitting “good” and “bad” messages. |
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