Game-Based Learning Interventions to Foster Cross-Cultural Care Training: A Scoping Review
Objective: Differences in cultural background between health providers and patients can reduce effective access to health services in multicultural settings. Health sciences educators have recently suggested that game-based learning may be effective for cross-cultural care training. This scoping rev...
- Autores:
- Tipo de recurso:
- Fecha de publicación:
- 2020
- Institución:
- Universidad del Rosario
- Repositorio:
- Repositorio EdocUR - U. Rosario
- Idioma:
- eng
- OAI Identifier:
- oai:repository.urosario.edu.co:10336/24760
- Acceso en línea:
- https://doi.org/10.1089/g4h.2019.0078
https://repository.urosario.edu.co/handle/10336/24760
- Palabra clave:
- Public Health and Health Services
Medical and Health Sciences
- Rights
- License
- Bloqueado (Texto referencial)
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c01425bf-c528-4fb8-a586-7a8ccecb9e0b-1c8eb1852-04da-4528-864a-eb5f451817dc-19032aad8-2e8a-42ff-b3cd-b62c3274cb20-195ea4e49-d325-4cc9-8f3a-18c8c4d917d2-19913271d-25c3-4467-8810-66fc700db9a4-1a271b951-9322-473d-ac3c-ea355e087752-1d46c660a-eeea-4730-b3c3-0b50d93376d9-12020-06-11T13:21:10Z2020-06-11T13:21:10Z2020-02-06Objective: Differences in cultural background between health providers and patients can reduce effective access to health services in multicultural settings. Health sciences educators have recently suggested that game-based learning may be effective for cross-cultural care training. This scoping review maps published knowledge on educational games intended to foster cross-cultural care training and highlights the research gaps for future research. Materials and Methods: A scoping review searched PubMed, Eric, Embase, Lilacs, PsycINFO, and Google Scholar for theoretical and empirical research, using terms relevant to cross-cultural care and game-based learning. A participatory research framework engaged senior medical students and participatory research experts in conducting and evaluating the review. Results: Forty-one documents met the inclusion criteria, all from developed countries. The most common source of publication was nursing and medicine (39%; 16/41) and used the cultural competence approach (44%; 18/41). Around one-half of the publications (51%; 21/41) were theoretical and 39% (16/41) were empirical. Empirical studies most commonly used mixed methods (44%; 7/16), followed by strictly quantitative (31%; 5/16) or qualitative (25%; 4/16) approaches. There were no randomized controlled trials and only one study engaged end-users in the design. Empirical studies most frequently assessed role-play-related games (44%; 7/16) and used game evaluation-related outcomes or learning-related outcomes. None used patient-oriented outcomes. Findings suggest that educational games are an effective and engaging educational intervention for cross-cultural care training. Conclusions: The paucity of studies on educational games and cross-cultural care training precludes a systematic review. Future empirical studies should focus on randomized counterfactual designs and patient-related outcomes. We encourage involving end-users in developing content for educational games.application/pdfhttps://doi.org/10.1089/g4h.2019.0078216178562161783Xhttps://repository.urosario.edu.co/handle/10336/24760engGames for Health JournalGames for Health JournalGames for Health Journal, ISSN: 21617856, 2161783X, Vol., No. (2020-02-06); pp. https://app.dimensions.ai/details/publication/pub.1124644652Bloqueado (Texto referencial)http://purl.org/coar/access_right/c_14cbinstname:Universidad del Rosarioreponame:Repositorio Institucional EdocURPublic Health and Health ServicesMedical and Health SciencesGame-Based Learning Interventions to Foster Cross-Cultural Care Training: A Scoping ReviewarticleArtículohttp://purl.org/coar/version/c_970fb48d4fbd8a85http://purl.org/coar/resource_type/c_6501Pimentel, JuanArias, AlexandraRamírez, DavidMolina, AdrianaChomat, Anne-MarieCockcroft, AnneAndersson, Neil10336/24760oai:repository.urosario.edu.co:10336/247602022-05-02 07:37:18.191814https://repository.urosario.edu.coRepositorio institucional EdocURedocur@urosario.edu.co |
dc.title.spa.fl_str_mv |
Game-Based Learning Interventions to Foster Cross-Cultural Care Training: A Scoping Review |
title |
Game-Based Learning Interventions to Foster Cross-Cultural Care Training: A Scoping Review |
spellingShingle |
Game-Based Learning Interventions to Foster Cross-Cultural Care Training: A Scoping Review Public Health and Health Services Medical and Health Sciences |
title_short |
Game-Based Learning Interventions to Foster Cross-Cultural Care Training: A Scoping Review |
title_full |
Game-Based Learning Interventions to Foster Cross-Cultural Care Training: A Scoping Review |
title_fullStr |
Game-Based Learning Interventions to Foster Cross-Cultural Care Training: A Scoping Review |
title_full_unstemmed |
Game-Based Learning Interventions to Foster Cross-Cultural Care Training: A Scoping Review |
title_sort |
Game-Based Learning Interventions to Foster Cross-Cultural Care Training: A Scoping Review |
dc.subject.keyword.spa.fl_str_mv |
Public Health and Health Services Medical and Health Sciences |
topic |
Public Health and Health Services Medical and Health Sciences |
description |
Objective: Differences in cultural background between health providers and patients can reduce effective access to health services in multicultural settings. Health sciences educators have recently suggested that game-based learning may be effective for cross-cultural care training. This scoping review maps published knowledge on educational games intended to foster cross-cultural care training and highlights the research gaps for future research. Materials and Methods: A scoping review searched PubMed, Eric, Embase, Lilacs, PsycINFO, and Google Scholar for theoretical and empirical research, using terms relevant to cross-cultural care and game-based learning. A participatory research framework engaged senior medical students and participatory research experts in conducting and evaluating the review. Results: Forty-one documents met the inclusion criteria, all from developed countries. The most common source of publication was nursing and medicine (39%; 16/41) and used the cultural competence approach (44%; 18/41). Around one-half of the publications (51%; 21/41) were theoretical and 39% (16/41) were empirical. Empirical studies most commonly used mixed methods (44%; 7/16), followed by strictly quantitative (31%; 5/16) or qualitative (25%; 4/16) approaches. There were no randomized controlled trials and only one study engaged end-users in the design. Empirical studies most frequently assessed role-play-related games (44%; 7/16) and used game evaluation-related outcomes or learning-related outcomes. None used patient-oriented outcomes. Findings suggest that educational games are an effective and engaging educational intervention for cross-cultural care training. Conclusions: The paucity of studies on educational games and cross-cultural care training precludes a systematic review. Future empirical studies should focus on randomized counterfactual designs and patient-related outcomes. We encourage involving end-users in developing content for educational games. |
publishDate |
2020 |
dc.date.accessioned.none.fl_str_mv |
2020-06-11T13:21:10Z |
dc.date.available.none.fl_str_mv |
2020-06-11T13:21:10Z |
dc.date.created.spa.fl_str_mv |
2020-02-06 |
dc.type.eng.fl_str_mv |
article |
dc.type.coarversion.fl_str_mv |
http://purl.org/coar/version/c_970fb48d4fbd8a85 |
dc.type.coar.fl_str_mv |
http://purl.org/coar/resource_type/c_6501 |
dc.type.spa.spa.fl_str_mv |
Artículo |
dc.identifier.doi.none.fl_str_mv |
https://doi.org/10.1089/g4h.2019.0078 |
dc.identifier.issn.none.fl_str_mv |
21617856 2161783X |
dc.identifier.uri.none.fl_str_mv |
https://repository.urosario.edu.co/handle/10336/24760 |
url |
https://doi.org/10.1089/g4h.2019.0078 https://repository.urosario.edu.co/handle/10336/24760 |
identifier_str_mv |
21617856 2161783X |
dc.language.iso.none.fl_str_mv |
eng |
language |
eng |
dc.relation.citationTitle.none.fl_str_mv |
Games for Health Journal |
dc.relation.ispartof.spa.fl_str_mv |
Games for Health Journal, ISSN: 21617856, 2161783X, Vol., No. (2020-02-06); pp. |
dc.relation.uri.spa.fl_str_mv |
https://app.dimensions.ai/details/publication/pub.1124644652 |
dc.rights.coar.fl_str_mv |
http://purl.org/coar/access_right/c_14cb |
dc.rights.acceso.spa.fl_str_mv |
Bloqueado (Texto referencial) |
rights_invalid_str_mv |
Bloqueado (Texto referencial) http://purl.org/coar/access_right/c_14cb |
dc.format.mimetype.none.fl_str_mv |
application/pdf |
dc.publisher.spa.fl_str_mv |
Games for Health Journal |
institution |
Universidad del Rosario |
dc.source.instname.spa.fl_str_mv |
instname:Universidad del Rosario |
dc.source.reponame.spa.fl_str_mv |
reponame:Repositorio Institucional EdocUR |
repository.name.fl_str_mv |
Repositorio institucional EdocUR |
repository.mail.fl_str_mv |
edocur@urosario.edu.co |
_version_ |
1818106720518406144 |