State of the art of serious games on Android mobile platform for learning software modeling

Introduction: This article derives from the research project on the “state of the art of serious games on Android mobile platform for learning software modeling”, conducted by the software development incubator at the Instituto Tecnológico Metropolitano between 2015 and 2017. The objective of the re...

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Autores:
Rios Tejada, Carolina
Guerrero Peña, Diego Alejandro
Ortiz Valencia, Paula Andrea
Tipo de recurso:
Article of journal
Fecha de publicación:
2017
Institución:
Universidad Cooperativa de Colombia
Repositorio:
Repositorio UCC
Idioma:
spa
OAI Identifier:
oai:repository.ucc.edu.co:20.500.12494/9425
Acceso en línea:
https://revistas.ucc.edu.co/index.php/in/article/view/2069
https://hdl.handle.net/20.500.12494/9425
Palabra clave:
Rights
openAccess
License
Copyright (c) 2017 Journal of Engineering and Education
Description
Summary:Introduction: This article derives from the research project on the “state of the art of serious games on Android mobile platform for learning software modeling”, conducted by the software development incubator at the Instituto Tecnológico Metropolitano between 2015 and 2017. The objective of the research was to look for serious games on Android for learning software modeling. Methodology: A search was made in digital databases, such as Scopus, ebsco, Elsevier, ieee Xplore, Digital Library, among others. The search was focused on the development of serious games on Android for learning software modeling. Results: Fifty-two articles were found that met the research guidelines, but not its objective. In addition, great benefits of using mobile devices as a tool in education were identified. Conclusion: It was found that serious games are a very important tool in the learning process, but as their use is not massive or, for now, they have not been implemented in all fields of knowledge, the teacher must be committed to assisting students as they adapt to their use.